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This project focused primarily on creating animated landscapes using Redshift's 'Scatter Node'.
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The goal was to find a creative way to the end screen with the sculpture in the outdoor scene. The idea of the floating concrete blocks was used to introduce our sculpture and its origin. We used Houdini to procedurally create multiple generic blocks and our unique 'Logo Block'.
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We explored the use of Gobos for the light rigs to add a slight layer of realism to the shots.
Some assets, such as the foliage were pulled from Quixel, then all scenes were built in Cinema4D and rendered
with Redshift.





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