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Exploring the different techniques you can use for Rigid Body Dynamic (RBD) systems within Houdini.

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Creating custom vector paths to influence the flow of the particles. Using the 'Point Cloud' function to find custom paths and use them to attract the particles. Swapping between these custom paths for a more dynamic simulation. Then lastly, finding a way to create a mood with these assets with a small amount of storytelling.

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Created within Houdini and rendered in Redshift.

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