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We are constantly looking to sharpen our skills and broaden our horizons. From learning new techniques, modeling skills, lighting rigs, particle simulations and animation tricks. 

 

This section is dedicated to our pieces that served no particular purpose but to improve our skills and make something visually appealing.

 

These also include learning new software such as Houdini. We primarily work in Maya and Cinema4D, while rendering in Octane and Redshift. 

36DAYS OF TYPE

HOUDINI EXPERIMENTS

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